This week’s assignment deals with mobile devices. This topic hits close to the bone for me. I constantly see jobs in the UX field for those who have expertise with mobile devices. This makes me feel like I need to understand this medium and the fact is that I don’t. Actually I do understand it, I just don’t know why it’s in demand.
Given sufficient screen size, the web is currently a fairly, fully sensory experience: visual, including text, graphics, photo, sound, etc. It’s a great medium and I love designing for it. Depending on your technology, settings and screen size, we can render a Vermeer with a relatively lame level of verisimilitude. That lame level decreases by orders of magnitude when everything has to be miniaturized.
Although I seem to be fighting a losing battle, I can’t for the life of me figure out why you would even want to try to view a Vermeer on an iPhone. It’s a metaphor of course, but there are some things that work in some forms of a medium and others that don’t. Mobile devices are good for some things, some times. But it seems like we’re trying to make everything that works on a laptop or even an iPad, work on a phone, all the time. Not.
Not unless everything on your iPhone can pop up, hologram Princess Leia-like, and render some sort of image that is WAY better than what’s currently visible on an iPhone or iPad.
Help me Obi-Wan.